Patch Notes/XB1/TU5

The TU5 Patch was released on April 25th, 2016.

Antennas

 * deadmau5
 * Added “Community Flags”
 * AbleGamers
 * Rocket Beans TV
 * Added more “Country Flags”
 * Added “NBA Teams”
 * (DLC) Atlanta Hawks
 * (DLC) Boston Celtics
 * (DLC) Brooklyn Nets
 * (DLC) Charlotte Hornets
 * (DLC) Chicago Bulls
 * (DLC) Cleveland Cavaliers
 * (DLC) Dallas Mavericks
 * (DLC) Denver Nuggets
 * (DLC) Detroit Pistons
 * (DLC) Golden State Warriors
 * (DLC) Houston Rockets
 * (DLC) Indiana Pacers
 * (DLC) Los Angeles Clippers
 * (DLC) Los Angeles Lakers
 * (DLC) Memphis Grizzlies
 * (DLC) Miami Heat
 * (DLC) Milwaukee Bucks
 * (DLC) Minnesota Timberwolves
 * (DLC) New Orleans Pelicans
 * (DLC) New York Knicks
 * (DLC) Oklahoma City Thunder
 * (DLC) Orlando Magic
 * (DLC) Philadelphia 76ers
 * (DLC) Phoenix Suns
 * (DLC) Portland Trail Blazers
 * (DLC) Sacramento Kings
 * (DLC) San Antonio Spurs
 * (DLC) Toronto Raptors
 * (DLC) Utah Jazz
 * (DLC) Washington Wizards
 * Added “Video Games”
 * Euro Truck Simulator Rig
 * Goat Simulator – G2
 * Goat Simulator – Goatenna
 * Portal – Wheatley
 * Witcher Medallion
 * Worms W.M.D.
 * Worms W.M.D. Grenade

Toppers

 * deadmau5
 * Worms W.M.D.

General

 * The “Hoops” 2v2 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
 * Exhibition and Private Match now have a “Game Mode” selector. The mode you select determines which maps you can choose – for instance, “Hoops” can only be played on the “Dunk House” map.
 * Overtime Timer has been added to the in-game UI. In overtime a timer now counts upwards to give players a sense of how long the overtime has lasted.
 * Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
 * Fixed Scarab and Grog’s hitboxes, which were not long enough
 * Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
 * Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
 * Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
 * Fixed Dominus’ hitbox, which was not long or tall enough
 * Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
 * Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
 * ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
 * After scoring in Free Play, there will no longer be a 3/2/1 countdown.

Online

 * “Rocket Labs” experimental playlist is now available for casual Online play
 * A new rotating casual playlist called “Rocket Labs” is now available! Labs features prototype layouts that use temporary art assets.  This allows us to release and gather feedback on new designs much more rapidly than we could otherwise.
 * Three Lab Maps are now available in the “Rocket Labs” playlist and Private Matches:
 * Underpass
 * Utopia Retro
 * Double Goal (Private Match Only)
 * Cosmic
 * New “Uncommon” Item Drops will now be found uncommonly after online matches. This “Uncommon” item quality features all-new Hats and Antennas for you to discover and equip!
 * Unlike previous seasonal rare drops, these new items don’t have a fixed drop chance after each match. Your chances to find an item after a game will increase for every minute you play until you find something, and then your chance will reset.
 * Uncommon unlocks are only only awarded after a complete game in online playlists (They are not available for unlock offline modes or in Private matches)
 * Multiple copies of the same “Uncommon” item can be collected, illustrated with a count number in the Garage UI
 * There is a maximum of ten hours of playtime per week that can earn items, so don’t bother trying to idle your way to a full inventory!
 * New Skill Tiers have been added to create more differentiation for elite players, there are now a total of 15 Tiers (up from 12).
 * There are now three Champion ranks at the top Champion tier:
 * Grand Champion (Tier 15)
 * Super Champion (Tier 14)
 * Champion (Tier 13)
 * The Star tier has changed slightly to accommodate the new Champion tier:
 * Tier 12 is now called “Superstar” (was Champion)
 * Tier 11 is now called “All-Star” (was Superstar)
 * Tier 10 is now called “Shooting Star” (was All-Star)
 * Added Divisions to Competitive Skill Tiers to give players a better indication of where they fall in any given Skill Tier.
 * There are five divisions in each Skill Tier – with each representing roughly 20% of the skill range in that
 * Division V (highest),
 * Division IV
 * Division III
 * Division II
 * Division I (lowest)
 * For example: An All-Star player that is roughly halfway to the next Skill Tier would appear as “All-Star, Division III”
 * Players in the Top Tier (now “Grand Champion”) will see a numerical Skill Rating in place of a divisional indicator.
 * Players still Unranked in Competitive can now see how many Placement Matches they have remaining in each playlist
 * Ranked Reconnect has been added to the game. Players who lose connection during a competitive rocket league match will now be given the option to reconnect to their previous game.
 * Forfeit Votes can no longer be triggered before a match begins
 * Added a new automated camera option in Spectator Mode called “Autocam”. This camera will automatically track the action to improve the viewing experience for spectators.

Stats

 * “Baskets” stats has been added with this DLC.
 * When a player scores a basket/goal with any NBA flag equipped, it will increase your stat on that NBA flag.

UI/UX

 * Players will now see keyframes for Goals, Saves, and Epic Saves on timeline when viewing a saved replay file.
 * Players can now disable all text chat except Quick Chat by selecting “Quick Chat Only” option in * Text Chat dropdown in the Audio menu
 * Players can now trigger an automatic replay save mid-game, so they don’t have to wait until the match concludes and remember to save it then.
 * Auto-Save is triggered by holding the activation button during gameplay. When triggered, the save will be queued and a message will appear in the chatbox indicating the action.  A replay tick mark is automatically added to the replay at the timestamp the player triggered the autosave.
 * Players can now manually name (and rename) replays.
 * Select “Save Replay” at the end of game and the user can now provide a custom name.
 * Users can also rename replays in the frontend. Pressing Y button on the Replay menu brings up the rename dialog.

General

 * Spectators will no longer see Camera Shake in Player View if the option is disabled
 * Fixed Handbrake performance for Backfire, DeLorean Time Machine, Gizmo, Grog, Hotshot, Merc, Takumi, Venom, X-Devil
 * Fixed incorrect collision above goals in the Wasteland arena
 * Fiji flag updated so it’s no longer smaller than other flags